So some new free flight rubber power toys then. What do you mean your an R/C flier so your not interested ...
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There are some nice design features here that turn another little Depron rubber power kids plane into a proper indoor roof cruiser. They are very educational toys too. So, all those new AeroNutz flying remote control who keep running over saying what do I do to sort this out (you know who you are! ... young people these days ...) learn about torque roll and incidence with one of these little chaps.


 

The instructions say it can be flown outside on a still air day and I am sure it will be OK. The ones I bought from Flitehook have two sizes of rubber, thin one for indoor and thick one for outdoor. Also included is a little tube of glue and a super little free wheeling white plastic prop. We like white props because they react with the strobing effect of the indoor lights and produce a lovely slow backwards cart wheeling effect when they are power gliding down from the roof.

My Zero weighs 2.5g for the plane plus 1g for the prop. and 1g for the rubber.

You need a bit of lubrication for the rubber (from indoor suppliers or use a little castor oil or liquid soap) and a some sort of winder so your finger don't drop off. Any kind of winder thingy will do, could make a geared 1:10 job from Meccano or maybe invest in one when you buy your lube. Heroes of indoor flight use the Mk32b patented electric Aeronutz counter/winder, but they are a bit expensive though.

I have made a little restraint from bent wire, to hold the front of the plane while I wind the rubber up at the back.

The main wing is a flat sheet of 1mm Depron which then bent downwards at the leading edge to form an airfoil.
It is fixed to the profile fuselage through a slot so it generally points upwards a little (incidence) The tail plane also fits into a slot but horizontally, so now the incidence is fixed for you. You get a little template for setting the amount of leading edge droop - the same as a 747 L.E. slats really!
The prop unit is heavy enough so you don't need any nose weight, making the machine a efficient little slow flyer.
However, if you increase the weight of the motor ... well lets have a look at

Flight trimming.
The huge prop and it's lump of wubber tries to turn the plane over in a left hand rolling dive. The main thing is to get the left wing up and have the plane flying in big left hand turns. To do this bend the left aileron down a bit and maybe adjust the rudder some too. Try a little flight with a flew turns on the motor and see what happens. You will find that the more you increase the turns on the rubber the more you need to get the left wing up.

Launch the plane horizontally and let it fly up to the roof, don't throw it up there!

A good indoor flight has a slow smooth climb followed by a long slow smooth decent. It is usual to land with just a  few turns left of the rubber motor. When you have a new motor it will be a bit hard and produce lots of power and run down quickly. After a few flights the rubber motor will stretch and go soft producing a smoother power delivery.
A longer length of rubber will have less power but you get more turns. At the beginning of a flight the motor will be evenly spread along the model. As it unwinds it tends to move backwards towards the tail. This causes the plane to become tail heavy and stall gently. Quiet often this stalling cause the rubber to unwind at the back and the weight becomes evenly distributed again making for a nice smooth landing. Also when you have a powerful rubber motor the model will turn left more, and the nose will what to come up too. So you would have to use a little more left aileron down to get the wing up and a little more down elevator.

The rubber motor's length is referred to a distance H in the instructions. This distance is not easy to see on the drawing, it is the distance between the prop. and the rear tether hook.

I can see there is some room for improvements here ... but wait!
I can't tell you lot about those as we have the AeroNutz Christmas Fighter Sweep on Dec 29th.
Trim your plane to fly left turns and we will have a mass launch at 8 pm exactly. Last one down rules the rafters. If you are the last one down and shot down three Zeros and flew a long strafing run back to land in your flight box - all the better!

Dec 4th
Pres. Joe, Bill and Peter Frostick had lots of fun flying the Zero, Me109 and P51d.
The rear tether hook is quite fragile
Check the prop until is glued on to the motor stick in a straight line
Make a little restraint for holding the back of the plane while winding

Dec. 29th
Mark's P51d flew very well at our last Fun Fly. Uses a 11.5" long loop of the smaller size rubber supplied with the kit. 1200 turns and it climbs out nice a slow, with a long flat cruise just under the beams before slowly making its way down again. The left turn is very big which is good as it uses less power, and looks nicer. Mark uses the Aeronutz rubber winder and the little restaint to hold the prop. end during winding, all seems ok there. P51D weighs 4.5g with addidional wing tanks (0.5mm Depron from FliteHook) and extra stiffening to attach the wing L.E. to the fuselage - allways a good idea! Make sure you have about 10mm dihedral under each wing tip.
Mark's model needs lots of up elevator, maybe because it has more nose weight due to the wing tanks.
We should have some photos soon. The Zero had a little test fligth and seems very promissing but we ran out of time, the Zero seems to have the best paint scheme and slightly bigger wing area....
Modifications!
When you fix the main wing into the fuselage, use the dihdral brace that is supplied to get the correct dihedral and generally hold the wing in the correct position. Glue the trailing edge of the wing to the fuselage and let it dry. Bend the leading edge down and make card templates to temporarily hold them in the correct airfoil shape - check you have about 10mm dihedral under the wing tips. Then use a new scalple to gently cut away the peice of unused wing that is in the fuselage, the bit that is not bent down! Add a new peice of Depron from the fuselage to the front half of the wing, so you have extended the wing to the fuselage, Let this lot dry hard overnight.
Use a new scalple to cut the standard wing support away and replace it with a rectangular peice of 0.5mm Depron about 20mm long, one for each wing. These are glued to the fuseage lenght wise. The front end should be about 12mm deep and the rear should be about 8mm deep. The 12mm end is fixed just behind where to wing leading edge bends down.
Paint the new parts!
See little sketch here
Glue the tailplane into the fuselage unsuring it is nice a square, no need for the standard brace.
If you break the circular prop restraint just replace to with a peice of aluminium tube.
Advanced Modifications!
Gently sand down the prop. restraint so the prop points to the right a little, one degree or so, be carefull you don't point the prop up or down as well! The ideal it that the initail power of the rubber motor will be off set, so the plane does not turn left as much at the beginning of the flight. Then you can use the left wing aileron/rudder to steer the plane when it is power gliding at the end of the flight. This will stop the planes circle getting bigger through the flight. Or you can fit a control system so you can just steer the thing! We're working on it ...